Gold mine

Wood

Recall

Teleportation

Meteors

Deadly fog

Conversion

Exorcism

Resurrection

Scout tower

The scout tower can't defend itself, but it can quickly evolve to a guard tower (requires a sawmill) or a cannon tower (requires a blacksmith). In the early game, the scout tower is sometimes built "just in case" of a rushed attack, with a smaller investment than the cost of a fully equipped tower. A tower doesn't require food and can be built anywhere (not only on a meadow).

Footman

The footman fights with his sword. He must be close to the target to hit it.

Flying machine

This new version of the flying machine have the ability to transport units and to detect invisible units but cannot defend itself. Transported units can't attack from a flying machine. If the transport is destroyed, the units inside are destroyed too.\nTo load units:\n- Method 1: control the unit(s) to carry, target the flying machine and press backspace.\n- Method 2: control the flying machine(s), target the unit to carry and press backspace.\n- Method 3: control the flying machine(s), target the square where the units are, select in the menu "load all the units from...", and press Enter.\nTo unload units: control the flying machine(s), select the "unload" action in the menu, target the destination and press Enter.

Starting point

Town hall

Sawmill

The lumber mill can store wood. If a lumber mill is nearer than the townhall, the peasant can bring back the wood there to save time. Moreover, having at least one lumber mill gives a 25 % bonus for the wood production.

Blacksmith

Explosives magazine

Peasant

The peasant is important but fragile. The peasant collects gold or wood, builds and repairs buildings. Many peasants can help building or repairing a building to go faster. When a peasant can build a new type of building, this new option is added at the end of the list.\nThe peasant can fight, and can join a total attack with the command Control + Alt + S.

Thorny plant

Horses speed

Swords

Footmen armors

Arrows

Archers armors

Bows range

High quality explosives

Highest quality explosives

Explosion

Explosion

Explode

Bewitchment

Traditional

Small fort

Keep

Castle

Farm

Farms provide food rations.

Barracks

Stables

Workshop

Temple

Dragons lair

Surveillance tower

Defense tower

Ballista tower

Campanile

Belfry

Serf

Crossbowman

Knight

The knight fights with his sword and moves fast.

Paladin

Catapult

The catapult can strike units and buildings located in an adjacent square. The catapult can also damage several enemies at a time.\nOn the other hand, the catapult is very fragile and cannot even defend itself against a unit in the same square. It moves very slowly too.

Priest

The priest heals automatically all the friendly units located in the same square (0.13 hit point per second initially, and 1.33 hit points per second after the "super healer" upgrade). The priest cannot directly attack though.

Dragon

The dragon, flying creature, cannot be reached by peasants or footmen or knights or catapults. It flies directly to its destination, without having to follow the ground paths.

Super exorcism

Super healer

Toughness in combat

Ardor in combat

Dragons' life

Dragons' attack

Dragons' range

Dragons' armor

Dragons' speed

Vision

Holy vision

Reveals any square for 10 seconds. Detects invisible units.

Exorcism

Exorcism damages any undead unit in the same square.\n\n- duration: 15 seconds\n- damage: 0.27 hit point per second

Resurrection

Resurrects up to 6 nearby units, with 33 percent of their hit points. Affects only your units.

Conversion

Conversion is a way to take control of an enemy unit. The unit will be one of your units. Buildings can be converted too.\nTo convert an enemy unit:\n1. select the caster for orders\n2. select the conversion order\n3. select an enemy unit or building as a target (warning: if you are selecting a mobile unit in a currently unobserved square, the unit might be actually elsewhere and the order will be canceled when the caster arrives in the square)\n4. validate the order

Technical

City hall

Governor headquarters

Chancellor's palace

Animal farm

Military camp

Airship factory

Hospital

Observation post

Ballistic anti-air battery

Missile anti-air battery

Hidden bomb

Worker

Musketeer

Grenade launcher

Spying airship

Fighter airship

Bomber airship

Transporting airship

Public health

Reinforced structure

Explode

Tear gas

Tear gas

Robotic

Garage

Hydroponic farm

Minicomputer

Mainframe computer

Supercomputer

Robotic factory

Magnesite extractor

Optical laboratory

Signal modulator

Particle accelerator

Laser tower

Radar tower

Magnetic tower

Electric trap

Geek

Magnetic shooter

Laser shooter

Magnetic cannon

Plasma cannon

Overheated plasma cannon

Mobile sensor

Drone

Laser vessel

High quality magnesite

Highest quality magnesite

Laser power

Plasma power

Magnetic field

Magnetic field

Uncontroled magnetic field

Hypnotic wave

Radar image

Dark

Graveyard

Mausoleum

Necropolis

Scavengers' farm

Vault

Crypt

Labyrinth

Dark tower

Spectral tower

Foggy tower

Torments tower

Terrors tower

Bone trap

Undead slave

Ghoul

Skeleton

Darkness tree

Thestral

Cursed gargoyle

Necromancer

Necromancers raise armies of animated corpses.

Lich

Ectoplasm

Zombie

Spectrum in armor

Ghost

Flesh golem

Skeletal dragon

Carnivorous plant

Spook-light

Soul absorption

Evil fog

Evil fog

Call ectoplasm

Transform corpses into ghosts

Transform corpses into zombies

Transform corpses into flesh golems

Deadly fog

Deadly fog

The deadly fog damages any healable unit in the targeted square. \n\n- duration: 15 seconds\n- damage: 0.13 hit point per second

Raise dead

Animates up to 10 corpses in the same square. An animated corpse is either a zombie_ or a skeleton_. After 10 minutes, the animated corpses will crumble to dust.

Field of necromancy

Field of necromancy

Cadaveric explosion

Plagued cadaver

Transmit the plague to the corpses

Sow darkness tree

Recycle deads into carnivorous plants

Call spook-lights

Cross through wall

Death's breath

Death's breath

Elven

Clearing

Arboreal city

Domain

Fruit farm

Wooded arena

Leafy garden

Sunny library

Enchanted wood

Vigilance tower

Guard tower

The guard tower shoots arrows, like an archer.

High guard tower

Leafy tower

Tower with sharp leaves

Mirrors tower

Solar tower

Root trap

Harvester

Nimble archer

Cloned nimble archer

Forest archer

Centaur

Erudite

Energetic ball

Druid

Serenity tree

Medicinal plant

Steel leaf

Magic power

Unstable portal

Portal

Solar ray

Solar ray

Wooded illusion

Wooded illusion

Sow serenity tree

Recycle deads into medicinal plants

Recall

Recall is the ability to instantly move units to the caster's place. The affected units are the friendly units in the targeted square.

Unstable portal

Portal

Generate power ball

Clone

Meteors

Meteors

Meteors damage all the units and buildings in the targeted square.\n\n- duration: 15 seconds\n- damage: 0.13 hit point per second

Orc

Encampment

Fortified encampment

Fortress

Pigsty

Pit

Pen

Nest

Tepee

Promontory

Scree

Massive tower

Cannon tower

The cannon tower only attacks ground units.

Grape shot tower

Bombards tower

Spike trap

Peon

Bruiser troll

Slaughter troll

War troll

Berserker troll

Firework's launcher

Ogre stone thrower

Winged serpent

Hippogriff

Voodoo priest

Kamikaze

Transport ball

Aggressiveness

Berserk

Explode

Possession

Thunderbolt

Thunderbolt

Clouds' storm

Clouds' storm

élémental

Elemental circle

Power farm

Earth tower

Fire tower

Water tower

Air tower

Mages tower

Fairy

Earth elemental

Fire elemental

Water elemental

Air elemental

Mage

Super armor

Super attack

Super life

Super speed

Earthquake

Earthquake

Fire blast

Fire blast

Recover

Recover

Blast of wind

Volcanic eruption

Volcanic eruption

Mud golem

Mud golem

Sandstorm

Sandstorm

Vapor cloud

Vapor cloud

Magnetic thunderstorm

Magnetic thunderstorm

Ice sky

Ice sky

Savage

Hideout

Thicket of the brigands

Freebooters' wood

Hunting-ground

Training's bivouac

Burrow

Mahouts' house

Wild beast's cage

Spells' hut

Arrows' trap

Rogue

Huntress

Mahout

Archer

The archer fights with a bow (ranged attack). If the archers are numerous enough, the enemy footmen die before even reaching them.

Snake

Wolf

Lion

Winged horse

Elephant

Elephant with turret

Witch

Peacefull vine

Invasive vine

Tame snakes

Tame wolves

Tame lions

Tame winged horse

Tame elephant

Set arrows' trap

Swarm

Swarm

Green storm

Green storm

Penetrating roots

Penetrating roots

Sentinel tree

Sow sentinel tree

Sow peacefull vine

Vermin

Stump

Brooder

Nursery

Larval laboratory

Transgenic reproducer

Multiplier incubator

Fruit tree

Termite nest

Honey tree

Mud room

Mushroom gallery

Twinkling tree

Carnivore tree

Voracious tree

Devourer tree

Supply tunnel

Larva

Walking worker

Winged worker

Royal worker

Guardian termite

Conqueror termite

Armored termite

Angry wasp

Sting shooter wasp

Thousand stings' wasp

Insatiable mosquito

Terrible mosquito

Bloodthirsty mosquito

Pinch crab

Shell shooter crab

Siege crab

Rowdy mushroom

Toxic mushroom

Devastating mushroom

Scout firefly

Dazzling firefly

Blazing firefly

Generate stump

Generate larvae

Generate larvae

Generate larvae

Generate larvae

Generate larvae

Dig supply tunnel

Survival pheromone

Toxic spores

Toxic spores

Hallucinogenic spores

Hallucinogenic spores

Care spores

Care spores

Blaze

Blaze

Dark elf

Shack

Villa

Manor

Aviary

Cutlery

Playhouse

Cenacle

Watchfulness turret

Ambush turret

Ambush high tower

Perch tower

Windy tower

Thief

Prowler

Assassin

Assassin master

Dark archer

Any archer can become a dark archer.

Illusionist

Doctress

Shadow

Puppet

Pigeon

Flying shuriken

Vortex

Whirlwind

Root system

Throwing technique

Animation speed

Tame pigeons

Whirlwind

Fatal Blade

Fatal Blade

Rain of arrows

Rain of arrows

Call shadows

Animate puppet

Smoke

Smoke

Flying shuriken

Root system

Vortex