Gold mine
Wood
Recall
Teleportation
Meteors
Deadly fog
Conversion
- Requires: castle
- Total cost: 50 gold
Exorcism
Resurrection
- Requires: castle
- Total cost: 50 gold
Scout tower
The scout tower can't defend itself, but it can quickly evolve to a guard tower (requires a sawmill) or a cannon tower (requires a blacksmith). In the early game, the scout tower is sometimes built "just in case" of a rushed attack, with a smaller investment than the cost of a fully equipped tower. A tower doesn't require food and can be built anywhere (not only on a meadow).
- Total cost: 6 gold, 2 wood
- Health: 33hit points
Footman
The footman fights with his sword. He must be close to the target to hit it.
- Total cost: 6 gold
- Total food cost: 1 ration
- Health: 15hit points
- Armor: 0.5 hit points
- Potential armor bonus: 1 hit points
- Attack: 4.5 hit points every 1.5 seconds
- Potential attack bonus: 2.5 hit points
- Range: 1 meters
- Attacks ground targets only
- Speed: 1.5 meters per second
- Volume: 1
- Is healable
- Potential improvements: swords, footmen armors
Flying machine
This new version of the flying machine have the ability to transport units and to detect invisible units but cannot defend itself. Transported units can't attack from a flying machine. If the transport is destroyed, the units inside are destroyed too.\nTo load units:\n- Method 1: control the unit(s) to carry, target the flying machine and press backspace.\n- Method 2: control the flying machine(s), target the unit to carry and press backspace.\n- Method 3: control the flying machine(s), target the square where the units are, select in the menu "load all the units from...", and press Enter.\nTo unload units: control the flying machine(s), select the "unload" action in the menu, target the destination and press Enter.
- Total cost: 5 gold, 5 wood
- Total food cost: 1 ration
- Health: 30hit points
- Speed: 1.5 meters per second
- Transport capacity:8
- Is a flying unit
- Sees the adjacent squares
- Is repairable
Starting point
- Can store gold and wood
- Can upgrade to: small fort, city hall, garage, graveyard, clearing, encampment, elemental circle, hideout
Town hall
- Can store gold and wood
- Can upgrade to: small fort, city hall, garage, graveyard, clearing, encampment, elemental circle, hideout
Sawmill
The lumber mill can store wood. If a lumber mill is nearer than the townhall, the peasant can bring back the wood there to save time. Moreover, having at least one lumber mill gives a 25 % bonus for the wood production.
- Total cost: 6 gold, 9 wood
- Health: 200hit points
- Can store gold and wood
- Storage bonus:
- Can research: arrows, archers armors, bows range
Blacksmith
- Total cost: 8 gold, 10 wood
- Health: 266.7hit points
- Can research: swords, footmen armors
Explosives magazine
- Total cost: 18 gold, 15 wood
- Health: 120hit points
- Can research: high quality explosives, highest quality explosives
- Special abilities: explode
Peasant
The peasant is important but fragile. The peasant collects gold or wood, builds and repairs buildings. Many peasants can help building or repairing a building to go faster. When a peasant can build a new type of building, this new option is added at the end of the list.\nThe peasant can fight, and can join a total attack with the command Control + Alt + S.
- Total cost: 4 gold
- Total food cost: 1 ration
- Health: 4hit points
- Attack: 1.5 hit points every 1 seconds
- Range: 0.8 meters
- Attacks ground targets only
- Speed: 1.5 meters per second
- Volume: 1
- Is healable
Thorny plant
- Health: 8hit points
- Attack: 0.3 hit points every 1 seconds
- Range: 0.25 meters
- Attacks ground targets only
- Is not teleportable
Horses speed
- Total cost: 22 gold, 6 wood
Swords
- Total cost: 8 gold, 10 wood
Footmen armors
- Total cost: 8 gold, 10 wood
Arrows
- Total cost: 8 gold, 10 wood
Archers armors
- Total cost: 8 gold, 10 wood
Bows range
- Total cost: 8 gold, 10 wood
High quality explosives
- Total cost: 30 gold, 10 wood
Highest quality explosives
- Requires: high quality explosives
- Total cost: 66 gold, 16 wood
Explosion
Explosion
Explode
Bewitchment
Traditional
Small fort
- Total cost: 12 gold, 16 wood
- Health: 400hit points
- Can store gold and wood
- Food provided: 1 rations
- Can train: serf
- Can upgrade to: keep
Keep
- Requires: barracks
- Health: 800hit points
- Can store gold and wood
- Food provided: 1 rations
- Can train: serf
- Can upgrade to: castle
Castle
- Requires: barracks, sawmill, blacksmith, stables
- Health: 1600hit points
- Attack: 3 hit points every 4 seconds
- Range: 2 meters
- Attacks ground targets only
- Can store gold and wood
- Food provided: 1 rations
- Can train: serf
Farm
Farms provide food rations.
- Requires: small fort
- Total cost: 5 gold, 5 wood
- Health: 133.3hit points
- Food provided: 8 rations
Barracks
- Requires: small fort
- Total cost: 7 gold, 9 wood
- Health: 266.7hit points
- Can train: crossbowman, knight
Stables
- Requires: keep
- Total cost: 10 gold, 14 wood
- Health: 266.7hit points
- Can research: horses speed
Workshop
- Requires: keep
- Total cost: 10 gold, 15 wood
- Health: 266.7hit points
- Can train: catapult
Temple
- Requires: keep
- Total cost: 15 gold, 30 wood
- Health: 300hit points
- Can research: super exorcism, super healer
- Can train: priest
Dragons lair
- Requires: castle
- Total cost: 15 gold, 20 wood
- Health: 266.7hit points
- Can research: dragons' life, dragons' attack, dragons' range, dragons' armor, dragons' speed
- Can train: dragon
Surveillance tower
- Total cost: 4 gold, 2 wood
- Health: 33hit points
- Sees the adjacent squares
- Can upgrade to: defense tower, campanile
Defense tower
- Requires: keep, sawmill
- Total cost: 7 gold, 5 wood
- Health: 66hit points
- Armor: 1 hit points
- Attack: 6 hit points every 1 seconds
- Range: 10 meters
- Attacks ground and air targets
- Sees the adjacent squares
- Potential improvements: arrows, bows range
- Can upgrade to: ballista tower
Ballista tower
- Requires: castle, workshop
- Total cost: 14 gold, 10 wood
- Health: 100hit points
- Armor: 1.5 hit points
- Attack: 10 hit points every 2 seconds
- Range: 16 meters
- Attacks the adjacent squares
- Attacks ground and air targets
- Sees the adjacent squares
- Potential improvements: arrows, bows range
Campanile
- Requires: keep, temple
- Total cost: 7 gold, 5 wood
- Health: 50hit points
- Armor: 0.75 hit points
- Transport capacity:10
- Sees the adjacent squares
- Cures 0.13 hit points per second
- Can research: toughness in combat
- Can upgrade to: belfry
Belfry
- Requires: castle
- Total cost: 12 gold, 8 wood
- Health: 100hit points
- Armor: 1 hit points
- Attack: 3 hit points every 4 seconds
- Range: 2 meters
- Attacks ground targets only
- Transport capacity:30
- Sees the adjacent squares
- Cures 0.13 hit points per second
- Can store gold and
- Can research: toughness in combat, ardor in combat
Serf
- Trained by: small fort, keep, castle
- Total cost: 4 gold
- Total food cost: 1 ration
- Total time cost: 10 seconds
- Health: 4hit points
- Attack: 1.5 hit points every 1 seconds
- Range: 0.8 meters
- Attacks ground targets only
- Speed: 1.5 meters per second
- Volume: 1
- Is healable
- Potential improvements: toughness in combat, ardor in combat
- Can build: farm, barracks, sawmill, blacksmith, stables, workshop, temple, , dragons lair, small fort, surveillance tower
Crossbowman
- Trained by: barracks
- Requires: sawmill
- Total cost: 6 gold, 2 wood
- Total food cost: 1 ration
- Total time cost: 18 seconds
- Health: 12hit points
- Armor: 0.5 hit points
- Attack: 6 hit points every 3 seconds
- Range: 8 meters
- Attacks ground and air targets
- Speed: 1.5 meters per second
- Volume: 1
- Is healable
- Potential improvements: arrows, archers armors, bows range, toughness in combat, ardor in combat
Knight
The knight fights with his sword and moves fast.
- Trained by: barracks
- Requires: keep, stables
- Total cost: 14 gold
- Total food cost: 2 ration
- Total time cost: 20 seconds
- Health: 25hit points
- Armor: 1 hit points
- Potential armor bonus: 1.25 hit points
- Attack: 6 hit points every 1.5 seconds
- Potential attack bonus: 3 hit points
- Range: 1 meters
- Attacks ground targets only
- Speed: 2.3 meters per second
- Potential speed bonus: 1 meters per second
- Volume: 3
- Is healable
- Potential improvements: swords, footmen armors, horses speed, toughness in combat, ardor in combat
- Can upgrade to: paladin
Paladin
- Requires: keep, stables, temple
- Total cost: 22 gold
- Total food cost: 2 ration
- Health: 30hit points
- Armor: 1 hit points
- Potential armor bonus: 1.25 hit points
- Attack: 9.5 hit points every 2.25 seconds
- Potential attack bonus: 3.5 hit points
- Range: 1.1 meters
- Attacks ground targets only
- Speed: 2.3 meters per second
- Potential speed bonus: 1 meters per second
- Volume: 3
- Detects invisibility on the square
- Is healable
- Potential improvements: swords, footmen armors, horses speed, toughness in combat, ardor in combat
Catapult
The catapult can strike units and buildings located in an adjacent square. The catapult can also damage several enemies at a time.\nOn the other hand, the catapult is very fragile and cannot even defend itself against a unit in the same square. It moves very slowly too.
- Trained by: workshop
- Total cost: 9 gold, 5 wood
- Total food cost: 2 ration
- Total time cost: 30 seconds
- Health: 30hit points
- Attack: 8 hit points every 4 seconds
- Attacks the adjacent squares
- Damage radius: 1 meters
- Attacks ground targets only
- Speed: 0.75 meters per second
- Volume: 4
- Is repairable
Priest
The priest heals automatically all the friendly units located in the same square (0.13 hit point per second initially, and 1.33 hit points per second after the "super healer" upgrade). The priest cannot directly attack though.
- Trained by: temple
- Total cost: 13 gold, 6 wood
- Total food cost: 2 ration
- Total time cost: 20 seconds
- Health: 30hit points
- Potential health bonus: 5 hit points
- Speed: 1 meters per second
- Volume: 2
- Detects invisibility on the square
- Is healable
- Cures 0.13 hit points per second
- Potential improvements: super healer, super exorcism, toughness in combat
- Special abilities: holy vision, exorcism, conversion, resurrection
Dragon
The dragon, flying creature, cannot be reached by peasants or footmen or knights or catapults. It flies directly to its destination, without having to follow the ground paths.
- Trained by: dragons lair
- Total cost: 15 gold, 10 wood
- Total food cost: 3 ration
- Total time cost: 20 seconds
- Health: 30hit points
- Attack: 6 hit points every 3 seconds
- Range: 3 meters
- Damage radius: 1 meters
- Attacks ground and air targets
- Speed: 1.75 meters per second
- Transport capacity:2
- Is a flying unit
- Sees the adjacent squares
- Detects invisibility on the square
- Is healable
- Potential improvements: dragons' life, dragons' attack, dragons' range, dragons' armor, dragons' speed
Super exorcism
- Total cost: 40 gold, 10 wood
Super healer
- Requires: castle
- Total cost: 80 gold, 20 wood
Toughness in combat
- Total cost: 8 gold, 4 wood
Ardor in combat
- Total cost: 8 gold, 4 wood
Dragons' life
- Total cost: 20 gold, 15 wood
Dragons' attack
- Total cost: 20 gold, 15 wood
Dragons' range
- Total cost: 20 gold, 15 wood
Dragons' armor
- Total cost: 20 gold, 15 wood
Dragons' speed
- Total cost: 20 gold, 15 wood
Vision
- Is invulnerable
- Volume: 1
- Is invisible
- Detects invisibility on the square
- Is healable
Holy vision
Reveals any square for 10 seconds. Detects invisible units.
Exorcism
Exorcism damages any undead unit in the same square.\n\n- duration: 15 seconds\n- damage: 0.27 hit point per second
Resurrection
Resurrects up to 6 nearby units, with 33 percent of their hit points. Affects only your units.
Conversion
Conversion is a way to take control of an enemy unit. The unit will be one of your units. Buildings can be converted too.\nTo convert an enemy unit:\n1. select the caster for orders\n2. select the conversion order\n3. select an enemy unit or building as a target (warning: if you are selecting a mobile unit in a currently unobserved square, the unit might be actually elsewhere and the order will be canceled when the caster arrives in the square)\n4. validate the order
Technical
City hall
- Total cost: 14 gold, 14 wood
- Health: 325hit points
- Can store gold and wood
- Can train: worker
- Can upgrade to: governor headquarters
Governor headquarters
- Requires: military camp
- Total cost: 26 gold, 30 wood
- Health: 700hit points
- Can store gold and wood
- Can train: worker
- Can upgrade to: chancellor's palace
Chancellor's palace
- Requires: military camp, airship factory
- Total cost: 42 gold, 50 wood
- Health: 1200hit points
- Can store gold and wood
- Can train: worker
Animal farm
- Requires: city hall
- Total cost: 8 gold, 10 wood
- Health: 133.3hit points
- Food provided: 12 rations
Military camp
- Requires: city hall
- Total cost: 10 gold, 8 wood
- Health: 175hit points
- Can train: musketeer, grenade launcher
Airship factory
- Requires: governor headquarters
- Total cost: 13 gold, 9 wood
- Health: 275hit points
- Can research: reinforced structure
- Can train: spying airship, fighter airship, bomber airship, transporting airship
Hospital
- Requires: chancellor's palace
- Total cost: 34 gold, 32 wood
- Health: 266hit points
- Cures 1.04 hit points per second
- Can research: public health
Observation post
- Requires: airship factory
- Total cost: 6 gold, 2 wood
- Health: 50hit points
- Sees the adjacent squares
- Detects invisibility on the square
- Can upgrade to: ballistic anti-air battery, missile anti-air battery
Ballistic anti-air battery
- Requires: blacksmith, explosives magazine
- Total cost: 15 gold, 8 wood
- Health: 60hit points
- Attack: 4 hit points every 1 seconds
- Range: 6 meters
- Damage radius: 0.25 meters
- Attacks air targets only
- Sees the adjacent squares
- Detects invisibility on the square
- Potential improvements: high quality explosives, highest quality explosives
Missile anti-air battery
- Requires: blacksmith, explosives magazine
- Total cost: 15 gold, 8 wood
- Health: 60hit points
- Attack: 10 hit points every 5 seconds
- Attacks the adjacent squares
- Damage radius: 2 meters
- Attacks air targets only
- Sees the adjacent squares
- Detects invisibility on the square
- Potential improvements: high quality explosives, highest quality explosives
Hidden bomb
- Requires: explosives magazine
- Total cost: 7 gold, 3 wood
- Health: 10hit points
- Is invisible
- Special abilities: explode
Worker
- Trained by: city hall, governor headquarters, chancellor's palace
- Total cost: 5 gold
- Total food cost: 1 ration
- Total time cost: 10 seconds
- Health: 6hit points
- Potential health bonus: 2 hit points
- Attack: 1 hit points every 1 seconds
- Range: 0.7 meters
- Attacks ground targets only
- Speed: 1.6 meters per second
- Volume: 1
- Is healable
- Potential improvements: public health
- Can build: animal farm, military camp, airship factory, hospital, city hall, blacksmith, explosives magazine, hidden bomb, observation post
Musketeer
- Trained by: military camp
- Requires: explosives magazine
- Total cost: 9 gold
- Total food cost: 1 ration
- Total time cost: 20 seconds
- Health: 15hit points
- Potential health bonus: 4 hit points
- Attack: 15 hit points every 6 seconds
- Range: 10 meters
- Attacks ground and air targets
- Speed: 1.3 meters per second
- Volume: 1
- Is healable
- Potential improvements: high quality explosives, highest quality explosives, footmen armors, public health
Grenade launcher
- Trained by: military camp
- Requires: explosives magazine, blacksmith
- Total cost: 14 gold
- Total food cost: 1 ration
- Total time cost: 20 seconds
- Health: 16hit points
- Potential health bonus: 4 hit points
- Armor: 0.5 hit points
- Potential armor bonus: 1 hit points
- Attack: 8 hit points every 4 seconds
- Range: 12 meters
- Attacks the adjacent squares
- Damage radius: 1.5 meters
- Attacks ground targets only
- Speed: 1 meters per second
- Volume: 2
- Is healable
- Potential improvements: high quality explosives, highest quality explosives, footmen armors, public health
Spying airship
- Trained by: airship factory
- Total cost: 5 gold, 4 wood
- Total food cost: 1 ration
- Total time cost: 15 seconds
- Health: 8hit points
- Potential health bonus: 3 hit points
- Speed: 1.75 meters per second
- Transport capacity:1
- Is a flying unit
- Sees the adjacent squares
- Detects invisibility on the square
- Is repairable
- Potential improvements: reinforced structure
- Special abilities: tear gas
Fighter airship
- Trained by: airship factory
- Requires: explosives magazine
- Total cost: 15 gold, 8 wood
- Total food cost: 3 ration
- Total time cost: 30 seconds
- Health: 20hit points
- Potential health bonus: 5 hit points
- Attack: 12 hit points every 3 seconds
- Potential attack bonus: 3 hit points
- Range: 9 meters
- Attacks air targets only
- Speed: 1.75 meters per second
- Transport capacity:1
- Is a flying unit
- Sees the adjacent squares
- Is repairable
- Potential improvements: high quality explosives, highest quality explosives, reinforced structure
Bomber airship
- Trained by: airship factory
- Requires: explosives magazine
- Total cost: 16 gold, 10 wood
- Total food cost: 3 ration
- Total time cost: 30 seconds
- Health: 22hit points
- Potential health bonus: 6 hit points
- Attack: 24 hit points every 5 seconds
- Potential attack bonus: 3 hit points
- Range: 0.5 meters
- Damage radius: 4 meters
- Attacks ground targets only
- Speed: 1.75 meters per second
- Transport capacity:1
- Is a flying unit
- Sees the adjacent squares
- Is repairable
- Potential improvements: high quality explosives, highest quality explosives, reinforced structure
Transporting airship
- Trained by: airship factory
- Requires: blacksmith
- Total cost: 15 gold, 12 wood
- Total food cost: 2 ration
- Total time cost: 25 seconds
- Health: 26hit points
- Potential health bonus: 6 hit points
- Speed: 1.66 meters per second
- Transport capacity:27
- Is a flying unit
- Sees the adjacent squares
- Is repairable
- Potential improvements: reinforced structure
Public health
Reinforced structure
- Total cost: 35 gold, 25 wood
Explode
Tear gas
- Cloaks the square
- Is always visible, even if the square is cloaked
Tear gas
Robotic
Garage
- Total cost: 12 gold, 15 wood
- Health: 150hit points
- Can store gold and wood
- Can train: geek
Hydroponic farm
- Requires: garage
- Total cost: 16 gold, 8 wood
- Health: 100hit points
- Food provided: 24 rations
Minicomputer
- Requires: garage
- Total cost: 128 gold
- Health: 128hit points
- Armor: 1 hit points
- Can upgrade to: mainframe computer
Mainframe computer
- Requires: garage
- Total cost: 384 gold
- Health: 256hit points
- Armor: 1 hit points
- Can upgrade to: supercomputer
Supercomputer
- Requires: garage
- Total cost: 896 gold
- Health: 512hit points
- Armor: 1 hit points
Robotic factory
- Requires: minicomputer
- Total cost: 32 gold
- Health: 128hit points
- Armor: 1 hit points
- Can train: magnetic shooter, laser shooter, mobile sensor, magnetic cannon, plasma cannon, drone, laser vessel
Magnesite extractor
- Requires: minicomputer
- Total cost: 24 gold
- Health: 100hit points
- Can research: high quality magnesite, highest quality magnesite
Optical laboratory
- Requires: mainframe computer
- Total cost: 32 gold
- Health: 128hit points
- Armor: 1 hit points
- Can research: laser power
Signal modulator
- Requires: mainframe computer
- Total cost: 24 gold
- Health: 128hit points
- Armor: 1 hit points
Particle accelerator
- Requires: supercomputer
- Total cost: 64 gold
- Health: 256hit points
- Armor: 1 hit points
- Can research: plasma power
Laser tower
- Requires: optical laboratory
- Total cost: 16 gold
- Health: 64hit points
- Armor: 1 hit points
- Attack: 3.33 hit points every 0.33 seconds
- Potential attack bonus: 1 hit points
- Range: 8 meters
- Attacks ground and air targets
- Sees the adjacent squares
- Potential improvements: laser power
Radar tower
- Requires: signal modulator
- Total cost: 12 gold
- Health: 64hit points
- Armor: 1 hit points
- Sees the adjacent squares
- Detects invisibility on the square
- Special abilities: radar image
Magnetic tower
- Requires: magnesite extractor
- Total cost: 24 gold
- Health: 60hit points
- Armor: 1 hit points
- Attack: 10 hit points every 6 seconds
- Potential attack bonus: 3 hit points
- Range: 3 meters
- Damage radius: 0.5 meters
- Attacks ground and air targets
- Potential improvements: high quality magnesite, highest quality magnesite
- Special abilities: hypnotic wave, magnetic field, uncontroled magnetic field
Electric trap
- Requires: magnesite extractor
- Total cost: 4 gold
- Health: 1hit points
- Attack: 50 hit points every 20 seconds
- Range: 2 meters
- Damage radius: 12 meters
- Attacks ground targets only
- Is invisible
- Potential improvements: high quality magnesite, highest quality magnesite
Geek
- Trained by: garage
- Total cost: 6 gold
- Total food cost: 1 ration
- Total time cost: 7 seconds
- Health: 6hit points
- Attack: 1 hit points every 1 seconds
- Range: 0.7 meters
- Attacks ground targets only
- Speed: 1.6 meters per second
- Volume: 1
- Is healable
- Can build: hydroponic farm, minicomputer, robotic factory, magnesite extractor, signal modulator, optical laboratory, particle accelerator, garage, radar tower, laser tower, magnetic tower, electric trap
Magnetic shooter
- Trained by: robotic factory
- Requires: magnesite extractor
- Total cost: 8 gold
- Total time cost: 10 seconds
- Health: 8hit points
- Armor: 1 hit points
- Attack: 2 hit points every 2 seconds
- Range: 6 meters
- Attacks ground and air targets
- Speed: 1.8 meters per second
- Volume: 1
- Is repairable
- Potential improvements: high quality magnesite, highest quality magnesite
Laser shooter
- Trained by: robotic factory
- Requires: optical laboratory
- Total cost: 8 gold
- Total time cost: 8 seconds
- Health: 8hit points
- Armor: 1 hit points
- Attack: 2.66 hit points every 0.75 seconds
- Potential attack bonus: 0.75 hit points
- Range: 7 meters
- Attacks ground and air targets
- Speed: 1.8 meters per second
- Volume: 1
- Is repairable
- Potential improvements: laser power
Magnetic cannon
- Trained by: robotic factory
- Requires: magnesite extractor
- Total cost: 16 gold
- Total time cost: 16 seconds
- Health: 8hit points
- Armor: 1 hit points
- Attack: 4.66 hit points every 3.33 seconds
- Range: 12 meters
- Attacks the adjacent squares
- Attacks ground and air targets
- Speed: 1.4 meters per second
- Volume: 3
- Is repairable
- Potential improvements: high quality magnesite, highest quality magnesite
Plasma cannon
- Trained by: robotic factory
- Requires: particle accelerator
- Total cost: 24 gold
- Total time cost: 24 seconds
- Health: 16hit points
- Armor: 1 hit points
- Attack: 10 hit points every 2 seconds
- Potential attack bonus: 3 hit points
- Range: 12 meters
- Attacks the adjacent squares
- Damage radius: 0.25 meters
- Attacks ground and air targets
- Speed: 1.4 meters per second
- Volume: 5
- Is repairable
- Potential improvements: plasma power
- Can upgrade to: overheated plasma cannon
Overheated plasma cannon
- Total cost: 28 gold
- Health: 12hit points
- Attack: 12 hit points every 0.75 seconds
- Potential attack bonus: 4 hit points
- Range: 12 meters
- Attacks the adjacent squares
- Damage radius: 0.5 meters
- Attacks ground and air targets
- Speed: 1.4 meters per second
- Volume: 5
- Is repairable
- Potential improvements: plasma power
- Disappears after 10 seconds
Mobile sensor
- Trained by: robotic factory
- Requires: signal modulator
- Total cost: 8 gold
- Total time cost: 8 seconds
- Health: 8hit points
- Armor: 1 hit points
- Speed: 1.8 meters per second
- Volume: 1
- Sees the adjacent squares
- Detects invisibility on the square
- Is repairable
Drone
- Trained by: robotic factory
- Requires: magnesite extractor, signal modulator
- Total cost: 8 gold
- Total time cost: 8 seconds
- Health: 8hit points
- Armor: 1 hit points
- Speed: 2 meters per second
- Is a flying unit
- Sees the adjacent squares
- Is invisible
- Detects invisibility on the square
- Is repairable
Laser vessel
- Trained by: robotic factory
- Requires: magnesite extractor, optical laboratory
- Total cost: 16 gold
- Total time cost: 16 seconds
- Health: 16hit points
- Armor: 1 hit points
- Attack: 1.75 hit points every 0.75 seconds
- Potential attack bonus: 0.66 hit points
- Range: 7 meters
- Attacks ground and air targets
- Speed: 2 meters per second
- Transport capacity:1
- Is a flying unit
- Sees the adjacent squares
- Is repairable
- Potential improvements: laser power
High quality magnesite
Highest quality magnesite
- Requires: high quality magnesite
- Total cost: 64 gold
Laser power
Plasma power
Magnetic field
- Detects invisibility on the square
Magnetic field
Uncontroled magnetic field
Hypnotic wave
Radar image
Dark
Graveyard
- Total cost: 14 gold, 12 wood
- Health: 150hit points
- Can store gold and wood
- Can train: undead slave
- Can upgrade to: mausoleum
Mausoleum
- Requires: vault
- Total cost: 34 gold, 28 wood
- Health: 300hit points
- Can store gold and wood
- Can train: undead slave
- Can upgrade to: necropolis
Necropolis
- Requires: vault, crypt
- Total cost: 52 gold, 46 wood
- Health: 450hit points
- Can store gold and wood
- Can train: undead slave
Scavengers' farm
- Requires: graveyard
- Total cost: 3 gold, 2 wood
- Health: 80hit points
- Food provided: 6 rations
Vault
- Requires: graveyard
- Total cost: 11 gold, 9 wood
- Health: 130hit points
- Can train: ghoul, skeleton
Crypt
- Requires: mausoleum
- Total cost: 16 gold, 16 wood
- Health: 200hit points
- Can train: necromancer, lich
Labyrinth
- Requires: necropolis
- Total cost: 20 gold, 20 wood
- Health: 300hit points
- Special abilities: soul absorption
- Can train: thestral, cursed gargoyle
Dark tower
- Total cost: 3 gold, 3 wood
- Health: 33hit points
- Sees the adjacent squares
- Is invisible
- Detects invisibility on the square
- Can upgrade to: spectral tower, torments tower
Spectral tower
- Requires: mausoleum
- Total cost: 22 gold, 8 wood
- Health: 33hit points
- Sees the adjacent squares
- Is invisible
- Detects invisibility on the square
- Special abilities: evil fog, call ectoplasm
- Can upgrade to: foggy tower
Foggy tower
- Requires: necropolis
- Total cost: 32 gold, 12 wood
- Health: 33hit points
- Sees the adjacent squares
- Detects invisibility on the square
- Cloaks the square
- Is always visible, even if the square is cloaked
- Special abilities: transform corpses into ghosts, evil fog, call ectoplasm
Torments tower
- Requires: crypt
- Total cost: 9 gold, 7 wood
- Health: 50hit points
- Attack: 6 hit points every 5 seconds
- Range: 3 meters
- Damage radius: 3 meters
- Attacks ground and air targets
- Sees the adjacent squares
- Detects invisibility on the square
- Special abilities: transform corpses into zombies
- Can upgrade to: terrors tower
Terrors tower
- Requires: labyrinth
- Total cost: 15 gold, 11 wood
- Health: 66hit points
- Attack: 9 hit points every 5 seconds
- Range: 4 meters
- Damage radius: 4 meters
- Attacks ground and air targets
- Sees the adjacent squares
- Detects invisibility on the square
- Special abilities: transform corpses into flesh golems
Bone trap
- Requires: graveyard
- Total cost: 3 gold, 1 wood
- Health: 15hit points
- Attack: 10 hit points every 5 seconds
- Range: 2 meters
- Damage radius: 12 meters
- Attacks ground targets only
- Is invisible
Undead slave
- Trained by: graveyard, mausoleum, necropolis
- Total cost: 4 gold
- Total time cost: 12 seconds
- Health: 4hit points
- Attack: 1.8 hit points every 1 seconds
- Range: 1 meters
- Attacks ground targets only
- Speed: 1.3 meters per second
- Volume: 1
- Can build: scavengers' farm, vault, crypt, labyrinth, graveyard, dark tower, bone trap
Ghoul
- Trained by: vault
- Total cost: 2 gold
- Total time cost: 12 seconds
- Health: 9hit points
- Armor: 1 hit points
- Potential armor bonus: 1 hit points
- Attack: 4.5 hit points every 1.5 seconds
- Range: 1 meters
- Attacks ground targets only
- Speed: 1.5 meters per second
- Volume: 1
- Potential improvements: footmen armors
Skeleton
- Trained by: vault
- Total cost: 3 gold, 1 wood
- Total time cost: 10 seconds
- Health: 8hit points
- Attack: 2.5 hit points every 1.5 seconds
- Range: 4.5 meters
- Attacks ground and air targets
- Speed: 1.5 meters per second
- Volume: 1
- Potential improvements: arrows, archers armors, bows range
Darkness tree
- Health: 12hit points
- Armor: 2 hit points
- Attack: 3.5 hit points every 1.5 seconds
- Range: 4 meters
- Attacks air targets only
- Is not teleportable
- Special abilities: recycle deads into carnivorous plants
Thestral
- Trained by: labyrinth
- Total cost: 3 gold, 5 wood
- Total food cost: 1 ration
- Total time cost: 16 seconds
- Health: 10hit points
- Attack: 3 hit points every 1.75 seconds
- Range: 0.5 meters
- Attacks ground and air targets
- Speed: 2 meters per second
- Is a flying unit
- Sees the adjacent squares
- Is invisible
- Detects invisibility on the square
Cursed gargoyle
- Trained by: labyrinth
- Total cost: 8 gold, 16 wood
- Total time cost: 20 seconds
- Health: 12hit points
- Armor: 1.5 hit points
- Speed: 2 meters per second
- Is a flying unit
- Sees the adjacent squares
Necromancer
Necromancers raise armies of animated corpses.
- Trained by: crypt
- Total cost: 15 gold, 8 wood
- Total food cost: 2 ration
- Total time cost: 30 seconds
- Health: 22hit points
- Attack: 5 hit points every 2 seconds
- Range: 4.5 meters
- Attacks ground and air targets
- Speed: 1 meters per second
- Volume: 2
- Is healable
- Special abilities: raise dead, cadaveric explosion, transmit the plague to the corpses, sow darkness tree, field of necromancy
Lich
- Trained by: crypt
- Total cost: 20 gold, 10 wood
- Total time cost: 25 seconds
- Health: 22hit points
- Attack: 8 hit points every 4 seconds
- Range: 4.5 meters
- Attacks ground and air targets
- Speed: 1 meters per second
- Volume: 2
- Detects invisibility on the square
- Special abilities: cross through wall, deadly fog, call spook-lights
Ectoplasm
- Health: 6hit points
- Speed: 2 meters per second
- Volume: 1
- Is invisible
- Detects invisibility on the square
- Special abilities: bewitchment
Zombie
- Health: 16hit points
- Armor: 0.5 hit points
- Potential armor bonus: 1 hit points
- Attack: 5 hit points every 3 seconds
- Potential attack bonus: 2.5 hit points
- Range: 1 meters
- Attacks ground targets only
- Speed: 1 meters per second
- Volume: 1
- Potential improvements: swords, footmen armors
Spectrum in armor
- Health: 13hit points
- Armor: 4 hit points
- Potential armor bonus: 2 hit points
- Attack: 4 hit points every 1.66 seconds
- Potential attack bonus: 2 hit points
- Range: 1.25 meters
- Attacks ground targets only
- Speed: 1.25 meters per second
- Volume: 1
- Detects invisibility on the square
- Potential improvements: swords, footmen armors
Ghost
- Health: 9hit points
- Attack: 3 hit points every 1.25 seconds
- Range: 3.5 meters
- Attacks ground and air targets
- Speed: 2 meters per second
- Volume: 1
- Is invisible
- Detects invisibility on the square
Flesh golem
- Health: 40hit points
- Attack: 15 hit points every 4 seconds
- Range: 1 meters
- Attacks ground targets only
- Speed: 1 meters per second
- Volume: 3
Skeletal dragon
- Health: 20hit points
- Attack: 8 hit points every 2.5 seconds
- Range: 5 meters
- Damage radius: 1.5 meters
- Attacks ground and air targets
- Speed: 1.66 meters per second
- Transport capacity:2
- Is a flying unit
- Sees the adjacent squares
- Detects invisibility on the square
- Potential improvements: dragons' life, dragons' attack, dragons' range, dragons' armor, dragons' speed
- Special abilities: death's breath
Carnivorous plant
- Health: 4hit points
- Attack: 2.33 hit points every 1.3 seconds
- Range: 1 meters
- Attacks ground targets only
- Is not teleportable
Spook-light
- Is invulnerable
- Attack: 1.25 hit points every 1 seconds
- Range: 2 meters
- Attacks ground and air targets
- Volume: 1
- Is a flying unit
- Sees the adjacent squares
- Detects invisibility on the square
- Is not teleportable
Soul absorption
Evil fog
- Cloaks the square
- Is always visible, even if the square is cloaked
Evil fog
Call ectoplasm
Transform corpses into ghosts
Transform corpses into zombies
Transform corpses into flesh golems
Deadly fog
Deadly fog
The deadly fog damages any healable unit in the targeted square. \n\n- duration: 15 seconds\n- damage: 0.13 hit point per second
Raise dead
Animates up to 10 corpses in the same square. An animated corpse is either a zombie_ or a skeleton_. After 10 minutes, the animated corpses will crumble to dust.
Field of necromancy
- Is invulnerable
- Volume: 1
- Is invisible
- Detects invisibility on the square
- Is healable
- Special abilities: raise dead
Field of necromancy
Cadaveric explosion
Plagued cadaver
- Is invulnerable
- Volume: 1
- Is healable
- Special abilities: transmit the plague to the corpses
Transmit the plague to the corpses
Sow darkness tree
Recycle deads into carnivorous plants
Call spook-lights
Cross through wall
Death's breath
Death's breath
Elven
Clearing
- Total cost: 12 gold, 18 wood
- Health: 200hit points
- Can store gold and wood
- Food provided: 2 rations
- Can train: harvester
- Can upgrade to: arboreal city
Arboreal city
- Requires: sawmill, wooded arena
- Total cost: 26 gold, 40 wood
- Health: 450hit points
- Can store gold and wood
- Food provided: 5 rations
- Can train: harvester
- Can upgrade to: domain
Domain
- Requires: leafy garden, sunny library
- Total cost: 46 gold, 64 wood
- Health: 900hit points
- Can store gold and wood
- Food provided: 12 rations
- Can train: harvester
Fruit farm
- Requires: clearing
- Total cost: 7 gold, 7 wood
- Health: 175hit points
- Food provided: 15 rations
Wooded arena
- Requires: clearing
- Total cost: 6 gold, 11 wood
- Health: 133hit points
- Food provided: 1 rations
- Can train: nimble archer
Leafy garden
- Requires: arboreal city
- Total cost: 6 gold, 15 wood
- Health: 100hit points
- Food provided: 2 rations
- Can research: steel leaf
- Can train: centaur
Sunny library
- Requires: arboreal city
- Total cost: 8 gold, 14 wood
- Health: 100hit points
- Food provided: 1 rations
- Can research: magic power
- Can train: erudite
Enchanted wood
- Requires: domain
- Total cost: 9 gold, 18 wood
- Health: 233hit points
- Food provided: 3 rations
- Can research: unstable portal, portal
- Special abilities: recall
- Can train: druid
Vigilance tower
- Total cost: 3 gold, 4 wood
- Health: 33hit points
- Sees the adjacent squares
- Detects invisibility on the square
- Can upgrade to: guard tower, leafy tower, mirrors tower
Guard tower
The guard tower shoots arrows, like an archer.
- Requires: arboreal city, sawmill
- Total cost: 7 gold, 5 wood
- Health: 43hit points
- Armor: 1 hit points
- Attack: 2.5 hit points every 0.75 seconds
- Range: 8 meters
- Attacks ground and air targets
- Sees the adjacent squares
- Detects invisibility on the square
- Potential improvements: arrows, bows range
- Can upgrade to: high guard tower
High guard tower
- Requires: domain, sawmill
- Total cost: 12 gold, 8 wood
- Health: 53hit points
- Armor: 1 hit points
- Attack: 2.5 hit points every 0.75 seconds
- Range: 12 meters
- Attacks the adjacent squares
- Attacks ground and air targets
- Sees the adjacent squares
- Detects invisibility on the square
- Potential improvements: arrows, bows range
Leafy tower
- Requires: leafy garden
- Total cost: 5 gold, 6 wood
- Health: 50hit points
- Sees the adjacent squares
- Is invisible
- Detects invisibility on the square
- Can upgrade to: tower with sharp leaves
Tower with sharp leaves
- Requires: enchanted wood
- Total cost: 7 gold, 8 wood
- Health: 60hit points
- Attack: 0.33 hit points every 0.25 seconds
- Potential attack bonus: 0.17 hit points
- Range: 12 meters
- Attacks ground and air targets
- Sees the adjacent squares
- Is invisible
- Detects invisibility on the square
- Potential improvements: steel leaf, magic power
Mirrors tower
- Requires: sunny library
- Total cost: 6 gold, 5 wood
- Health: 33hit points
- Sees the adjacent squares
- Detects invisibility on the square
- Cloaks the square
- Is always visible, even if the square is cloaked
- Can upgrade to: solar tower
Solar tower
- Requires: sunny library
- Total cost: 10 gold, 6 wood
- Health: 33hit points
- Attack: 2 hit points every 5 seconds
- Range: 12 meters
- Attacks ground targets only
- Sees the adjacent squares
- Detects invisibility on the square
- Cloaks the square
- Is always visible, even if the square is cloaked
- Special abilities: solar ray
Root trap
- Total cost: 1 gold, 3 wood
- Health: 20hit points
- Attack: 6 hit points every 3 seconds
- Range: 3 meters
- Damage radius: 12 meters
- Attacks ground targets only
- Is invisible
Harvester
- Trained by: clearing, arboreal city, domain
- Total cost: 3 gold, 1 wood
- Total food cost: 1 ration
- Total time cost: 10 seconds
- Health: 4hit points
- Attack: 1.4 hit points every 1 seconds
- Range: 1 meters
- Attacks ground targets only
- Speed: 1.7 meters per second
- Volume: 1
- Is healable
- Can build: fruit farm, wooded arena, sawmill, leafy garden, sunny library, enchanted wood, clearing, vigilance tower, root trap
Nimble archer
- Trained by: wooded arena
- Requires: sawmill
- Total cost: 4 gold, 2 wood
- Total food cost: 1 ration
- Total time cost: 12 seconds
- Health: 9hit points
- Armor: 0.15 hit points
- Attack: 2.25 hit points every 2 seconds
- Range: 4.5 meters
- Attacks ground and air targets
- Speed: 1.75 meters per second
- Volume: 1
- Is healable
- Potential improvements: arrows, archers armors, bows range
- Special abilities: clone
- Can upgrade to: forest archer
Cloned nimble archer
- Requires: sawmill
- Total cost: 4 gold, 2 wood
- Health: 4hit points
- Armor: 0.15 hit points
- Attack: 1.1 hit points every 2 seconds
- Potential attack bonus: 1.1 hit points
- Range: 4.5 meters
- Attacks ground and air targets
- Speed: 1.75 meters per second
- Volume: 1
- Is healable
- Is not teleportable
- Potential improvements: arrows, archers armors, bows range, magic power
Forest archer
- Requires: sawmill, domain, enchanted wood
- Total cost: 6 gold, 6 wood
- Total food cost: 1 ration
- Health: 12hit points
- Armor: 0.33 hit points
- Attack: 3.25 hit points every 2 seconds
- Range: 6 meters
- Attacks ground and air targets
- Speed: 1.75 meters per second
- Volume: 1
- Sees the adjacent squares
- Is invisible
- Detects invisibility on the square
- Is healable
- Potential improvements: arrows, archers armors, bows range
Centaur
- Trained by: leafy garden
- Requires: sawmill
- Total cost: 8 gold, 4 wood
- Total food cost: 1 ration
- Total time cost: 18 seconds
- Health: 18hit points
- Armor: 1 hit points
- Attack: 3.5 hit points every 2 seconds
- Range: 7.5 meters
- Attacks ground and air targets
- Speed: 2.33 meters per second
- Volume: 3
- Transport capacity:1
- Detects invisibility on the square
- Is healable
- Potential improvements: arrows, archers armors, bows range, horses speed
- Special abilities: wooded illusion
Erudite
- Trained by: sunny library
- Total cost: 6 gold, 8 wood
- Total food cost: 2 ration
- Total time cost: 18 seconds
- Health: 12hit points
- Attack: 10 hit points every 5 seconds
- Potential attack bonus: 4 hit points
- Range: 12 meters
- Damage radius: 0.25 meters
- Attacks ground and air targets
- Speed: 1.5 meters per second
- Volume: 2
- Is healable
- Potential improvements: magic power
- Special abilities: generate power ball, meteors
Energetic ball
- Health: 1hit points
- Attack: 30 hit points every 15 seconds
- Potential attack bonus: 20 hit points
- Range: 3 meters
- Attacks ground and air targets
- Speed: 6 meters per second
- Detects invisibility on the square
- Is not teleportable
- Potential improvements: magic power
Druid
- Trained by: enchanted wood
- Total cost: 14 gold, 14 wood
- Total food cost: 3 ration
- Total time cost: 20 seconds
- Health: 15hit points
- Attack: 7 hit points every 2.5 seconds
- Range: 1.25 meters
- Attacks ground targets only
- Speed: 1.33 meters per second
- Volume: 2
- Detects invisibility on the square
- Is healable
- Potential improvements: swords
- Special abilities: sow serenity tree, unstable portal, portal
Serenity tree
- Health: 20hit points
- Armor: 4 hit points
- Cures 0.52 hit points per second
- Is not teleportable
- Special abilities: recycle deads into medicinal plants
Medicinal plant
- Health: 6hit points
- Cures 0.13 hit points per second
- Is not teleportable
Steel leaf
- Total cost: 60 gold, 25 wood
Magic power
Unstable portal
Portal
- Requires: unstable portal
- Total cost: 400 gold
Solar ray
- Is invulnerable
- Attack: 2 hit points every 0.25 seconds
- Range: 12 meters
- Attacks ground and air targets
- Detects invisibility on the square
- Is healable
- Is not teleportable
Solar ray
Wooded illusion
Wooded illusion
Sow serenity tree
Recycle deads into medicinal plants
Recall
Recall is the ability to instantly move units to the caster's place. The affected units are the friendly units in the targeted square.
Unstable portal
- Requires: unstable portal
Portal
Generate power ball
Clone
- Requires: leafy garden, sunny library
Meteors
Meteors
Meteors damage all the units and buildings in the targeted square.\n\n- duration: 15 seconds\n- damage: 0.13 hit point per second
Orc
Encampment
- Total cost: 11 gold, 15 wood
- Health: 300hit points
- Can store gold and wood
- Food provided: 1 rations
- Can train: peon
- Can upgrade to: fortified encampment
Fortified encampment
- Requires: pit
- Total cost: 25 gold, 30 wood
- Health: 1000hit points
- Can store gold and wood
- Food provided: 1 rations
- Can train: peon
- Can upgrade to: fortress
Fortress
- Requires: pit, pen
- Total cost: 40 gold, 50 wood
- Health: 1800hit points
- Can store gold and wood
- Food provided: 1 rations
- Can train: peon
Pigsty
- Requires: encampment
- Total cost: 3 gold, 7 wood
- Health: 133.3hit points
- Food provided: 10 rations
Pit
- Requires: encampment
- Total cost: 5 gold, 10 wood
- Health: 180hit points
- Can train: bruiser troll, firework's launcher, kamikaze
Pen
- Requires: fortified encampment
- Total cost: 10 gold, 15 wood
- Health: 200hit points
- Can train: ogre stone thrower
Nest
- Requires: fortified encampment
- Total cost: 10 gold, 15 wood
- Health: 150hit points
- Can train: winged serpent, hippogriff
Tepee
- Requires: fortress
- Total cost: 14 gold, 14 wood
- Health: 233hit points
- Detects invisibility on the square
- Can research: aggressiveness, berserk
- Can train: voodoo priest
Promontory
- Total cost: 2 gold, 4 wood
- Health: 50hit points
- Sees the adjacent squares
- Can upgrade to: cannon tower, scree
Scree
- Requires: pen
- Total cost: 6 gold, 8 wood
- Health: 100hit points
- Armor: 3 hit points
- Attack: 8 hit points every 6 seconds
- Range: 2 meters
- Damage radius: 0.5 meters
- Attacks ground targets only
- Sees the adjacent squares
- Can upgrade to: massive tower
Massive tower
- Requires: fortress
- Total cost: 8 gold, 14 wood
- Health: 250hit points
- Armor: 5 hit points
- Attack: 14 hit points every 5 seconds
- Range: 2 meters
- Damage radius: 0.5 meters
- Attacks ground targets only
- Transport capacity:45
- Sees the adjacent squares
- Can train: transport ball
Cannon tower
The cannon tower only attacks ground units.
- Requires: fortified encampment, explosives magazine
- Total cost: 10 gold, 10 wood
- Health: 60hit points
- Armor: 1 hit points
- Attack: 8 hit points every 4 seconds
- Attacks the adjacent squares
- Damage radius: 0.5 meters
- Attacks ground targets only
- Sees the adjacent squares
- Potential improvements: high quality explosives, highest quality explosives
- Can upgrade to: grape shot tower, bombards tower
Grape shot tower
- Requires: fortress, explosives magazine
- Total cost: 15 gold, 13 wood
- Health: 60hit points
- Armor: 1 hit points
- Attack: 4 hit points every 4 seconds
- Attacks the adjacent squares
- Damage radius: 4 meters
- Attacks ground targets only
- Sees the adjacent squares
- Potential improvements: high quality explosives, highest quality explosives
Bombards tower
- Requires: fortress, explosives magazine
- Total cost: 15 gold, 13 wood
- Health: 60hit points
- Armor: 1 hit points
- Attack: 16 hit points every 4 seconds
- Attacks the adjacent squares
- Damage radius: 0.5 meters
- Attacks ground targets only
- Sees the adjacent squares
- Potential improvements: high quality explosives, highest quality explosives
Spike trap
- Requires: pen
- Total cost: 2 gold, 3 wood
- Health: 20hit points
- Armor: 2 hit points
- Attack: 15 hit points every 7 seconds
- Range: 2 meters
- Damage radius: 12 meters
- Attacks ground targets only
- Is invisible
Peon
- Trained by: encampment, fortified encampment, fortress
- Total cost: 4 gold
- Total food cost: 1 ration
- Total time cost: 12 seconds
- Health: 5hit points
- Attack: 2 hit points every 1 seconds
- Range: 0.9 meters
- Attacks ground targets only
- Speed: 1.4 meters per second
- Volume: 1
- Is healable
- Can build: pigsty, pit, pen, nest, tepee, encampment, explosives magazine, promontory, spike trap
Bruiser troll
- Trained by: pit
- Total cost: 8 gold
- Total food cost: 1 ration
- Total time cost: 15 seconds
- Health: 20hit points
- Attack: 8.5 hit points every 1.5 seconds
- Range: 1 meters
- Attacks ground targets only
- Speed: 1.4 meters per second
- Volume: 2
- Is healable
- Potential improvements: aggressiveness
- Can upgrade to: slaughter troll
Slaughter troll
- Requires: pen
- Total cost: 12 gold
- Total food cost: 2 ration
- Health: 35hit points
- Attack: 20 hit points every 1.5 seconds
- Range: 1.33 meters
- Attacks ground targets only
- Speed: 1.25 meters per second
- Volume: 3
- Is healable
- Potential improvements: aggressiveness
- Can upgrade to: war troll
War troll
- Requires: pen, tepee
- Total cost: 17 gold
- Total food cost: 3 ration
- Health: 45hit points
- Armor: 2 hit points
- Potential armor bonus: 1 hit points
- Attack: 30 hit points every 1.5 seconds
- Potential attack bonus: 10 hit points
- Range: 1.66 meters
- Attacks ground targets only
- Speed: 1.25 meters per second
- Volume: 3
- Is healable
- Potential improvements: aggressiveness, swords, footmen armors
- Can upgrade to: berserker troll
Berserker troll
- Requires: berserk
- Total cost: 17 gold
- Total food cost: 3 ration
- Health: 55hit points
- Armor: 2 hit points
- Potential armor bonus: 1 hit points
- Attack: 60 hit points every 1 seconds
- Potential attack bonus: 10 hit points
- Range: 1.66 meters
- Attacks ground targets only
- Speed: 1.25 meters per second
- Volume: 3
- Is healable
- Potential improvements: aggressiveness, swords, footmen armors
- Disappears after 15 seconds
Firework's launcher
- Trained by: pit
- Requires: explosives magazine
- Total cost: 6 gold, 1 wood
- Total food cost: 1 ration
- Total time cost: 12 seconds
- Health: 8hit points
- Attack: 4 hit points every 4 seconds
- Range: 5 meters
- Damage radius: 0.25 meters
- Attacks air targets only
- Speed: 1.5 meters per second
- Volume: 1
- Is healable
- Potential improvements: high quality explosives, highest quality explosives
Ogre stone thrower
- Trained by: pen
- Total cost: 15 gold
- Total food cost: 3 ration
- Total time cost: 30 seconds
- Health: 30hit points
- Attack: 15 hit points every 4 seconds
- Range: 12 meters
- Attacks the adjacent squares
- Damage radius: 0.5 meters
- Attacks ground targets only
- Speed: 0.75 meters per second
- Volume: 3
- Is healable
- Potential improvements: aggressiveness
Winged serpent
- Trained by: nest
- Total cost: 4 gold, 1 wood
- Total food cost: 1 ration
- Total time cost: 10 seconds
- Health: 5hit points
- Attack: 5 hit points every 1.5 seconds
- Range: 0.5 meters
- Attacks ground and air targets
- Speed: 2 meters per second
- Is a flying unit
- Sees the adjacent squares
- Detects invisibility on the square
- Is healable
Hippogriff
- Trained by: nest
- Requires: tepee
- Total cost: 12 gold, 6 wood
- Total food cost: 2 ration
- Total time cost: 18 seconds
- Health: 30hit points
- Attack: 15 hit points every 1.5 seconds
- Range: 0.5 meters
- Attacks ground and air targets
- Speed: 2.5 meters per second
- Transport capacity:1
- Is a flying unit
- Sees the adjacent squares
- Is healable
Voodoo priest
- Trained by: tepee
- Total cost: 30 gold, 15 wood
- Total food cost: 1 ration
- Total time cost: 30 seconds
- Health: 15hit points
- Speed: 1 meters per second
- Volume: 2
- Detects invisibility on the square
- Is healable
- Special abilities: possession, thunderbolt, clouds' storm
Kamikaze
- Trained by: pit
- Requires: explosives magazine, tepee
- Total cost: 9 gold, 1 wood
- Total food cost: 1 ration
- Total time cost: 20 seconds
- Health: 12hit points
- Attack: 1 hit points every 1.5 seconds
- Range: 0.8 meters
- Attacks ground targets only
- Speed: 1.5 meters per second
- Volume: 1
- Is healable
- Potential improvements: aggressiveness
- Special abilities: explode
Transport ball
- Trained by: massive tower
- Total cost: 20 gold, 5 wood
- Total time cost: 25 seconds
- Health: 60hit points
- Armor: 5 hit points
- Speed: 2 meters per second
- Transport capacity:15
- Is repairable
Aggressiveness
- Total cost: 40 gold, 15 wood
Berserk
- Total cost: 30 gold, 10 wood
Explode
Possession
Thunderbolt
Thunderbolt
Clouds' storm
- Is always visible, even if the square is cloaked
Clouds' storm
élémental
Elemental circle
- Total cost: 15 gold, 15 wood
- Health: 200hit points
- Attack: 5 hit points every 4 seconds
- Range: 6 meters
- Attacks ground and air targets
- Detects invisibility on the square
- Can store gold and wood
- Can train: fairy
Power farm
- Requires: elemental circle
- Total cost: 20 gold, 20 wood
- Health: 225hit points
- Food provided: 40 rations
Earth tower
- Total cost: 150 gold, 100 wood
- Health: 500hit points
- Armor: 6 hit points
- Attack: 8 hit points every 6 seconds
- Range: 4.5 meters
- Damage radius: 0.25 meters
- Attacks ground targets only
- Sees the adjacent squares
- Detects invisibility on the square
- Can research: super armor
- Can train: earth elemental
Fire tower
- Total cost: 75 gold, 175 wood
- Health: 300hit points
- Attack: 5 hit points every 3 seconds
- Range: 3 meters
- Damage radius: 0.25 meters
- Attacks ground and air targets
- Sees the adjacent squares
- Detects invisibility on the square
- Can research: super attack
- Can train: fire elemental
Water tower
- Total cost: 175 gold, 75 wood
- Health: 1000hit points
- Attack: 2.5 hit points every 2 seconds
- Range: 6 meters
- Damage radius: 0.25 meters
- Attacks ground and air targets
- Sees the adjacent squares
- Detects invisibility on the square
- Can research: super life
- Can train: water elemental
Air tower
- Total cost: 100 gold, 150 wood
- Health: 200hit points
- Attack: 5 hit points every 3 seconds
- Range: 4.5 meters
- Damage radius: 0.25 meters
- Attacks air targets only
- Sees the adjacent squares
- Detects invisibility on the square
- Can research: super speed
- Can train: air elemental
Mages tower
- Total cost: 50 gold, 50 wood
- Health: 266.7hit points
- Attack: 8 hit points every 1.5 seconds
- Range: 4.5 meters
- Attacks ground and air targets
- Can train: mage
Fairy
- Trained by: elemental circle
- Total cost: 2 gold, 2 wood
- Total time cost: 7 seconds
- Health: 3hit points
- Speed: 1.9 meters per second
- Is a flying unit
- Sees the adjacent squares
- Detects invisibility on the square
- Is healable
- Can build: power farm, earth tower, fire tower, water tower, air tower, mages tower, elemental circle
Earth elemental
- Trained by: earth tower
- Total cost: 80 gold, 40 wood
- Total time cost: 120 seconds
- Health: 150hit points
- Potential health bonus: 30 hit points
- Armor: 2 hit points
- Attack: 45 hit points every 5 seconds
- Potential attack bonus: 20 hit points
- Range: 2 meters
- Damage radius: 2 meters
- Attacks ground targets only
- Speed: 1 meters per second
- Potential speed bonus: 0.75 meters per second
- Volume: 5
- Detects invisibility on the square
- Is healable
- Potential improvements: super armor
Fire elemental
- Trained by: fire tower
- Total cost: 30 gold, 90 wood
- Total time cost: 120 seconds
- Health: 100hit points
- Potential health bonus: 25 hit points
- Attack: 30 hit points every 2 seconds
- Potential attack bonus: 10 hit points
- Range: 8 meters
- Damage radius: 0.25 meters
- Attacks ground and air targets
- Speed: 1.5 meters per second
- Potential speed bonus: 0.5 meters per second
- Volume: 5
- Detects invisibility on the square
- Is healable
- Potential improvements: super attack
Water elemental
- Trained by: water tower
- Total cost: 90 gold, 30 wood
- Total time cost: 140 seconds
- Health: 300hit points
- Potential health bonus: 60 hit points
- Attack: 12 hit points every 6 seconds
- Range: 12 meters
- Attacks the adjacent squares
- Damage radius: 6 meters
- Attacks ground targets only
- Speed: 1.5 meters per second
- Potential speed bonus: 0.5 meters per second
- Volume: 5
- Detects invisibility on the square
- Is healable
- Potential improvements: super life
Air elemental
- Trained by: air tower
- Total cost: 40 gold, 80 wood
- Total time cost: 140 seconds
- Health: 50hit points
- Potential health bonus: 15 hit points
- Attack: 8 hit points every 2.5 seconds
- Potential attack bonus: 4 hit points
- Range: 4 meters
- Damage radius: 2 meters
- Attacks ground and air targets
- Speed: 2.66 meters per second
- Potential speed bonus: 1 meters per second
- Is a flying unit
- Sees the adjacent squares
- Is invisible
- Detects invisibility on the square
- Is healable
- Potential improvements: super speed
Mage
- Trained by: mages tower
- Total cost: 25 gold, 25 wood
- Total food cost: 3 ration
- Total time cost: 30 seconds
- Health: 30hit points
- Attack: 8 hit points every 2.5 seconds
- Range: 4 meters
- Attacks ground and air targets
- Speed: 1 meters per second
- Volume: 2
- Is healable
- Special abilities: earthquake, fire blast, recover, blast of wind, volcanic eruption, mud golem, sandstorm, vapor cloud, magnetic thunderstorm, ice sky
Super armor
- Total cost: 60 gold, 60 wood
Super attack
- Total cost: 60 gold, 60 wood
Super life
- Total cost: 60 gold, 60 wood
Super speed
- Total cost: 60 gold, 60 wood
Earthquake
Earthquake
Fire blast
Fire blast
Recover
- Cures 13 hit points per second
Recover
Blast of wind
Volcanic eruption
Volcanic eruption
- Requires: earth tower, fire tower
Mud golem
- Health: 60hit points
- Armor: 1 hit points
- Attack: 8 hit points every 4 seconds
- Range: 1 meters
- Damage radius: 1 meters
- Attacks ground targets only
- Speed: 1 meters per second
- Volume: 3
- Is healable
Mud golem
- Requires: earth tower, water tower
Sandstorm
Sandstorm
- Requires: earth tower, air tower
Vapor cloud
- Cloaks the square
- Is always visible, even if the square is cloaked
Vapor cloud
- Requires: fire tower, water tower
Magnetic thunderstorm
- Is invulnerable
- Attack: 15 hit points every 5 seconds
- Potential attack bonus: 3 hit points
- Range: 9 meters
- Damage radius: 1 meters
- Attacks ground and air targets
- Is a flying unit
- Sees the adjacent squares
- Detects invisibility on the square
- Is healable
- Is not teleportable
- Potential improvements: high quality magnesite, highest quality magnesite
Magnetic thunderstorm
- Requires: fire tower, air tower
Ice sky
Ice sky
- Requires: water tower, air tower
Savage
Hideout
- Total cost: 12 gold, 12 wood
- Health: 166hit points
- Is invisible
- Can store gold and wood
- Can train: rogue
- Can upgrade to: thicket of the brigands
Thicket of the brigands
- Requires: training's bivouac
- Total cost: 26 gold, 28 wood
- Health: 375hit points
- Can store gold and wood
- Can train: rogue
- Can upgrade to: freebooters' wood
Freebooters' wood
- Requires: burrow
- Total cost: 42 gold, 48 wood
- Health: 750hit points
- Can store gold and wood
- Can train: rogue
Hunting-ground
- Requires: hideout
- Total cost: 2 gold, 4 wood
- Health: 75hit points
- Food provided: 7 rations
Training's bivouac
- Requires: hideout
- Total cost: 7 gold, 9 wood
- Health: 133hit points
- Can train: huntress, archer
Burrow
- Requires: thicket of the brigands
- Total cost: 14 gold, 10 wood
- Total food cost: 6 ration
- Health: 175hit points
Mahouts' house
- Requires: thicket of the brigands
- Total cost: 10 gold, 16 wood
- Total food cost: 6 ration
- Health: 175hit points
- Can train: mahout
Wild beast's cage
- Requires: freebooters' wood
- Total cost: 16 gold, 12 wood
- Total food cost: 12 ration
- Health: 275hit points
Spells' hut
- Requires: freebooters' wood
- Total cost: 18 gold, 15 wood
- Health: 175hit points
- Can train: witch
Arrows' trap
- Requires: sawmill
- Total cost: 1 gold, 4 wood
- Health: 5hit points
- Attack: 3 hit points every 3 seconds
- Range: 5 meters
- Attacks ground and air targets
- Is invisible
- Potential improvements: arrows, bows range
Rogue
- Trained by: hideout, thicket of the brigands, freebooters' wood
- Total cost: 3 gold, 1 wood
- Total food cost: 1 ration
- Total time cost: 12 seconds
- Health: 6hit points
- Attack: 2.5 hit points every 2 seconds
- Range: 5.5 meters
- Damage radius: 0.25 meters
- Attacks ground targets only
- Speed: 1.6 meters per second
- Volume: 1
- Is healable
- Can build: hunting-ground, training's bivouac, sawmill, burrow, mahouts' house, wild beast's cage, spells' hut, hideout
Huntress
- Trained by: training's bivouac
- Total cost: 10 gold, 1 wood
- Total food cost: 1 ration
- Total time cost: 18 seconds
- Health: 15hit points
- Armor: 0.25 hit points
- Attack: 4.5 hit points every 1.5 seconds
- Potential attack bonus: 2 hit points
- Range: 1.75 meters
- Attacks ground targets only
- Speed: 1.75 meters per second
- Volume: 1
- Detects invisibility on the square
- Is healable
- Potential improvements: swords
- Special abilities: tame snakes, tame wolves, tame lions, tame winged horse
Mahout
- Trained by: mahouts' house
- Total cost: 6 gold, 1 wood
- Total food cost: 1 ration
- Total time cost: 24 seconds
- Health: 12hit points
- Attack: 2.5 hit points every 1.5 seconds
- Range: 2 meters
- Attacks ground targets only
- Speed: 1.5 meters per second
- Volume: 1
- Is healable
- Special abilities: tame elephant
Archer
The archer fights with a bow (ranged attack). If the archers are numerous enough, the enemy footmen die before even reaching them.
- Trained by: training's bivouac
- Requires: sawmill
- Total cost: 5 gold, 1 wood
- Total food cost: 1 ration
- Total time cost: 15 seconds
- Health: 10hit points
- Armor: 0.5 hit points
- Attack: 2.5 hit points every 2.25 seconds
- Range: 4 meters
- Attacks ground and air targets
- Speed: 1.5 meters per second
- Volume: 1
- Is healable
- Potential improvements: arrows, archers armors, bows range
- Special abilities: set arrows' trap
Snake
- Total cost: 3 gold, 1 wood
- Total food cost: 1 ration
- Health: 3hit points
- Attack: 5 hit points every 1.5 seconds
- Range: 0.5 meters
- Attacks ground targets only
- Speed: 1.65 meters per second
- Volume: 1
- Is invisible
- Detects invisibility on the square
- Is healable
Wolf
- Total food cost: 1 ration
- Health: 8hit points
- Attack: 5 hit points every 1.2 seconds
- Range: 0.5 meters
- Attacks ground targets only
- Speed: 2.3 meters per second
- Volume: 1
- Is healable
Lion
- Total food cost: 2 ration
- Health: 12hit points
- Attack: 12 hit points every 1.4 seconds
- Range: 0.5 meters
- Attacks ground targets only
- Speed: 1.65 meters per second
- Volume: 1
- Is healable
Winged horse
- Total food cost: 2 ration
- Health: 20hit points
- Attack: 4 hit points every 1.75 seconds
- Range: 0.5 meters
- Attacks ground and air targets
- Speed: 2.5 meters per second
- Transport capacity:2
- Is a flying unit
- Sees the adjacent squares
- Is healable
Elephant
- Total food cost: 3 ration
- Health: 40hit points
- Armor: 0.25 hit points
- Attack: 16 hit points every 2 seconds
- Range: 1.5 meters
- Attacks ground targets only
- Speed: 1.33 meters per second
- Volume: 4
- Transport capacity:2
- Is healable
- Can upgrade to: elephant with turret
Elephant with turret
- Requires: mahouts' house, sawmill
- Total cost: 10 gold, 5 wood
- Total food cost: 5 ration
- Health: 55hit points
- Armor: 1 hit points
- Attack: 2.5 hit points every 1.1 seconds
- Range: 5 meters
- Attacks ground and air targets
- Speed: 1.25 meters per second
- Volume: 6
- Transport capacity:0
- Is healable
- Potential improvements: arrows, archers armors, bows range
- Special abilities: set arrows' trap
- Can upgrade to: elephant with turret
Witch
- Trained by: spells' hut
- Total cost: 14 gold, 14 wood
- Total food cost: 3 ration
- Total time cost: 30 seconds
- Health: 15hit points
- Attack: 6 hit points every 8 seconds
- Range: 12 meters
- Damage radius: 10 meters
- Attacks ground and air targets
- Speed: 1.33 meters per second
- Volume: 2
- Is healable
- Special abilities: green storm, swarm, penetrating roots, sow sentinel tree, sow peacefull vine, bewitchment
Peacefull vine
- Health: 40hit points
- Is not teleportable
- Food provided: 2 rations
- Can upgrade to: invasive vine
Invasive vine
- Total cost: 2 gold, 3 wood
- Health: 40hit points
- Armor: 1 hit points
- Attack: 4.5 hit points every 2 seconds
- Range: 12 meters
- Attacks ground targets only
- Is not teleportable
- Food provided: 2 rations
- Special abilities: sow peacefull vine
Tame snakes
Tame wolves
Tame lions
- Requires: wild beast's cage
Tame winged horse
Tame elephant
Set arrows' trap
Swarm
Swarm
Green storm
Green storm
Penetrating roots
Penetrating roots
Sentinel tree
- Health: 15hit points
- Armor: 2 hit points
- Attack: 3 hit points every 1.5 seconds
- Range: 4 meters
- Attacks air targets only
- Sees the adjacent squares
- Is invisible
- Detects invisibility on the square
- Is not teleportable
Sow sentinel tree
Sow peacefull vine
Vermin
Stump
- Health: 50hit points
- Can upgrade to: brooder, termite nest, honey tree, mud room, mushroom gallery, twinkling tree, carnivore tree, fruit tree
Brooder
- Total cost: 18 wood
- Health: 80hit points
- Is invisible
- Can store gold and wood
- Food provided: 1 rations
- Special abilities: generate larvae, generate stump
- Can upgrade to: nursery
Nursery
- Total cost: 30 wood
- Health: 100hit points
- Is invisible
- Cures 0.13 hit points per second
- Can store gold and wood
- Food provided: 1 rations
- Special abilities: generate larvae, generate stump
- Can upgrade to: larval laboratory
Larval laboratory
- Total cost: 55 wood
- Health: 200hit points
- Is invisible
- Cures 0.26 hit points per second
- Can store gold and wood
- Storage bonus: 1 wood
- Food provided: 1 rations
- Special abilities: generate larvae, generate stump
- Can upgrade to: transgenic reproducer
Transgenic reproducer
- Total cost: 95 wood
- Health: 300hit points
- Is invisible
- Cures 0.39 hit points per second
- Can store gold and wood
- Storage bonus: 2 wood
- Food provided: 1 rations
- Special abilities: generate larvae, survival pheromone, generate stump
- Can upgrade to: multiplier incubator
Multiplier incubator
- Total cost: 150 wood
- Health: 500hit points
- Is invisible
- Cures 0.52 hit points per second
- Can store gold and wood
- Storage bonus: 3 wood
- Food provided: 1 rations
- Special abilities: generate larvae, survival pheromone, generate stump
Fruit tree
- Total cost: 8 wood
- Health: 50hit points
- Can store gold and wood
- Food provided: 10 rations
- Special abilities: generate stump
Termite nest
- Total cost: 20 wood
- Health: 75hit points
- Is invisible
- Can store gold and wood
- Food provided: 5 rations
- Special abilities: generate stump, dig supply tunnel
Honey tree
- Total cost: 16 wood
- Health: 50hit points
- Can store gold and wood
- Food provided: 8 rations
- Special abilities: generate stump
Mud room
- Total cost: 25 wood
- Health: 75hit points
- Is invisible
- Can store gold and wood
- Special abilities: generate stump
Mushroom gallery
- Total cost: 18 wood
- Health: 75hit points
- Is invisible
- Can store gold and wood
- Food provided: 5 rations
- Special abilities: toxic spores, hallucinogenic spores, care spores, generate stump
Twinkling tree
- Total cost: 15 wood
- Health: 50hit points
- Can store gold and wood
- Special abilities: generate stump
Carnivore tree
- Total cost: 8 wood
- Health: 50hit points
- Attack: 5 hit points every 1 seconds
- Range: 5 meters
- Attacks ground and air targets
- Can store gold and wood
- Special abilities: generate stump
- Can upgrade to: voracious tree
Voracious tree
- Requires: larval laboratory
- Total cost: 20 wood
- Health: 90hit points
- Attack: 8 hit points every 0.8 seconds
- Range: 8 meters
- Attacks ground and air targets
- Can store gold and wood
- Special abilities: generate stump
- Can upgrade to: Devourer tree
Devourer tree
- Requires: transgenic reproducer
- Total cost: 35 wood
- Health: 120hit points
- Attack: 12 hit points every 0.4 seconds
- Range: 12 meters
- Attacks ground and air targets
- Can store gold and wood
- Special abilities: generate stump
Supply tunnel
- Health: 20hit points
- Can store gold and wood
Larva
- Health: 1hit points
- Volume: 1
- Is healable
- Can upgrade to: walking worker, guardian termite, angry wasp, pinch crab, insatiable mosquito, rowdy mushroom, scout firefly
Walking worker
- Total cost: 1 wood
- Health: 3hit points
- Attack: 1 hit points every 2.5 seconds
- Range: 0.5 meters
- Attacks ground targets only
- Speed: 1.75 meters per second
- Volume: 1
- Is healable
- Food provided: 1 rations
- Can upgrade to: winged worker
Winged worker
- Requires: larval laboratory
- Total cost: 2 wood
- Health: 3hit points
- Attack: 1 hit points every 2 seconds
- Range: 0.5 meters
- Attacks ground and air targets
- Speed: 2.25 meters per second
- Is a flying unit
- Sees the adjacent squares
- Is healable
- Food provided: 2 rations
- Can upgrade to: royal worker
Royal worker
- Requires: transgenic reproducer
- Total cost: 5 wood
- Health: 3hit points
- Attack: 1.5 hit points every 1.75 seconds
- Range: 0.5 meters
- Attacks ground and air targets
- Speed: 2.75 meters per second
- Is a flying unit
- Sees the adjacent squares
- Is healable
- Food provided: 4 rations
Guardian termite
- Requires: termite nest
- Total cost: 2 wood
- Total food cost: 1 ration
- Health: 4hit points
- Armor: 0.5 hit points
- Attack: 2.5 hit points every 1.5 seconds
- Range: 0.5 meters
- Attacks ground targets only
- Speed: 1.75 meters per second
- Volume: 1
- Detects invisibility on the square
- Is healable
- Can upgrade to: conqueror termite
Conqueror termite
- Requires: termite nest, larval laboratory
- Total cost: 4 wood
- Total food cost: 1 ration
- Health: 6hit points
- Armor: 1.25 hit points
- Attack: 7.5 hit points every 1.5 seconds
- Range: 0.5 meters
- Attacks ground targets only
- Speed: 2 meters per second
- Volume: 1
- Detects invisibility on the square
- Is healable
- Can upgrade to: armored termite
Armored termite
- Requires: termite nest, transgenic reproducer
- Total cost: 7 wood
- Total food cost: 2 ration
- Health: 12hit points
- Armor: 2.5 hit points
- Attack: 12 hit points every 1.5 seconds
- Range: 0.5 meters
- Attacks ground targets only
- Speed: 2 meters per second
- Volume: 2
- Detects invisibility on the square
- Is healable
Angry wasp
- Requires: honey tree
- Total cost: 2 wood
- Total food cost: 1 ration
- Health: 5hit points
- Armor: 0.25 hit points
- Attack: 2 hit points every 1.5 seconds
- Range: 0.5 meters
- Attacks ground and air targets
- Speed: 2.25 meters per second
- Is a flying unit
- Sees the adjacent squares
- Is healable
- Can upgrade to: sting shooter wasp
Sting shooter wasp
- Requires: honey tree, larval laboratory
- Total cost: 4 wood
- Total food cost: 1 ration
- Health: 8hit points
- Armor: 0.5 hit points
- Attack: 2 hit points every 1.5 seconds
- Range: 3 meters
- Attacks ground and air targets
- Speed: 2.33 meters per second
- Is a flying unit
- Sees the adjacent squares
- Is healable
- Can upgrade to: thousand stings' wasp
Thousand stings' wasp
- Requires: honey tree, transgenic reproducer
- Total cost: 7 wood
- Total food cost: 2 ration
- Health: 12hit points
- Armor: 0.75 hit points
- Attack: 2 hit points every 0.5 seconds
- Range: 4 meters
- Attacks ground and air targets
- Speed: 2.5 meters per second
- Is a flying unit
- Sees the adjacent squares
- Is healable
Insatiable mosquito
- Requires: mud room
- Total cost: 2 wood
- Total food cost: 1 ration
- Health: 4hit points
- Armor: 0.25 hit points
- Attack: 3 hit points every 2 seconds
- Range: 0.5 meters
- Attacks ground and air targets
- Speed: 1.25 meters per second
- Is a flying unit
- Sees the adjacent squares
- Detects invisibility on the square
- Is healable
- Can upgrade to: terrible mosquito
Terrible mosquito
- Requires: mud room, larval laboratory
- Total cost: 4 wood
- Total food cost: 1 ration
- Health: 7hit points
- Armor: 0.25 hit points
- Attack: 7 hit points every 1.75 seconds
- Range: 0.5 meters
- Attacks ground and air targets
- Speed: 1.5 meters per second
- Is a flying unit
- Sees the adjacent squares
- Detects invisibility on the square
- Is healable
- Can upgrade to: bloodthirsty mosquito
Bloodthirsty mosquito
- Requires: mud room, transgenic reproducer
- Total cost: 7 wood
- Total food cost: 2 ration
- Health: 10hit points
- Armor: 0.25 hit points
- Attack: 14 hit points every 1.66 seconds
- Range: 0.5 meters
- Attacks ground and air targets
- Speed: 1.75 meters per second
- Is a flying unit
- Sees the adjacent squares
- Detects invisibility on the square
- Is healable
Pinch crab
- Requires: mud room
- Total cost: 2 wood
- Total food cost: 1 ration
- Health: 4hit points
- Armor: 1 hit points
- Attack: 2.5 hit points every 1.5 seconds
- Range: 0.5 meters
- Attacks ground targets only
- Speed: 1.75 meters per second
- Volume: 1
- Is healable
- Can upgrade to: shell shooter crab
Shell shooter crab
- Requires: mud room, larval laboratory
- Total cost: 4 wood
- Total food cost: 1 ration
- Health: 6hit points
- Armor: 1.5 hit points
- Attack: 4.5 hit points every 2 seconds
- Range: 10 meters
- Attacks the adjacent squares
- Attacks ground targets only
- Speed: 1.5 meters per second
- Volume: 2
- Is healable
- Can upgrade to: siege crab
Siege crab
- Requires: mud room, transgenic reproducer
- Total cost: 7 wood
- Total food cost: 2 ration
- Health: 9hit points
- Armor: 2 hit points
- Attack: 6.5 hit points every 2.5 seconds
- Range: 16 meters
- Attacks the adjacent squares
- Damage radius: 1 meters
- Attacks ground targets only
- Speed: 1.25 meters per second
- Volume: 3
- Is healable
Rowdy mushroom
- Requires: mushroom gallery
- Total cost: 2 wood
- Health: 6hit points
- Attack: 1.5 hit points every 1.5 seconds
- Range: 0.5 meters
- Attacks ground targets only
- Speed: 1.5 meters per second
- Volume: 1
- Can upgrade to: toxic mushroom
Toxic mushroom
- Requires: mushroom gallery, larval laboratory
- Total cost: 4 wood
- Health: 15hit points
- Attack: 2.5 hit points every 1.5 seconds
- Range: 0.5 meters
- Attacks ground targets only
- Speed: 1.5 meters per second
- Volume: 1
- Can upgrade to: devastating mushroom
Devastating mushroom
- Requires: mushroom gallery, transgenic reproducer
- Total cost: 7 wood
- Health: 28hit points
- Attack: 5 hit points every 1.5 seconds
- Range: 0.5 meters
- Attacks ground targets only
- Speed: 1.5 meters per second
- Volume: 2
Scout firefly
- Requires: twinkling tree
- Total cost: 2 wood
- Total food cost: 1 ration
- Health: 3hit points
- Speed: 1.5 meters per second
- Is a flying unit
- Sees the adjacent squares
- Detects invisibility on the square
- Is healable
- Can upgrade to: dazzling firefly
Dazzling firefly
- Requires: twinkling tree, larval laboratory
- Total cost: 4 wood
- Total food cost: 1 ration
- Health: 5hit points
- Speed: 1.5 meters per second
- Is a flying unit
- Sees the adjacent squares
- Detects invisibility on the square
- Cloaks the square
- Is always visible, even if the square is cloaked
- Is healable
- Can upgrade to: blazing firefly
Blazing firefly
- Requires: twinkling tree, transgenic reproducer
- Total cost: 7 wood
- Total food cost: 2 ration
- Health: 7hit points
- Attack: 3 hit points every 2 seconds
- Range: 3 meters
- Damage radius: 0.25 meters
- Attacks ground and air targets
- Speed: 1.5 meters per second
- Is a flying unit
- Sees the adjacent squares
- Detects invisibility on the square
- Cloaks the square
- Is always visible, even if the square is cloaked
- Is healable
- Special abilities: blaze
Generate stump
Generate larvae
Generate larvae
Generate larvae
Generate larvae
Generate larvae
Dig supply tunnel
Survival pheromone
Toxic spores
Toxic spores
Hallucinogenic spores
Hallucinogenic spores
Care spores
- Is invisible
- Cures 0.78 hit points per second
Care spores
Blaze
Blaze
Dark elf
Shack
- Total cost: 7 gold, 12 wood
- Health: 80hit points
- Can store gold and wood
- Can train: thief
- Can upgrade to: villa
Villa
- Requires: cutlery
- Total cost: 15 gold, 26 wood
- Health: 200hit points
- Can store gold and wood
- Can train: thief
- Can upgrade to: manor
Manor
- Requires: cutlery, playhouse
- Total cost: 28 gold, 40 wood
- Health: 350hit points
- Can store gold and wood
- Can train: thief
Aviary
- Requires: shack
- Total cost: 6 gold, 6 wood
- Health: 80hit points
- Food provided: 9 rations
Cutlery
- Requires: shack
- Total cost: 6 gold, 10 wood
- Health: 100hit points
- Can train: prowler
Playhouse
- Requires: villa
- Total cost: 8 gold, 14 wood
- Health: 150hit points
- Can research: throwing technique, animation speed
- Can train: dark archer, illusionist
Cenacle
- Requires: manor
- Total cost: 12 gold, 20 wood
- Health: 175hit points
- Can train: doctress
Watchfulness turret
- Total cost: 2 gold, 3 wood
- Health: 25hit points
- Sees the adjacent squares
- Is invisible
- Detects invisibility on the square
- Can upgrade to: ambush turret, perch tower
Ambush turret
- Requires: cutlery
- Total cost: 7 gold, 5 wood
- Health: 33hit points
- Attack: 4.5 hit points every 1 seconds
- Potential attack bonus: 1 hit points
- Range: 4 meters
- Potential range bonus: 1 meters
- Attacks ground targets only
- Sees the adjacent squares
- Is invisible
- Detects invisibility on the square
- Potential improvements: swords, throwing technique
- Can upgrade to: ambush high tower
Ambush high tower
- Requires: manor, cutlery
- Total cost: 12 gold, 7 wood
- Health: 50hit points
- Attack: 4.5 hit points every 0.66 seconds
- Potential attack bonus: 1 hit points
- Range: 5 meters
- Potential range bonus: 1.5 meters
- Attacks ground and air targets
- Sees the adjacent squares
- Is invisible
- Detects invisibility on the square
- Potential improvements: swords, throwing technique
Perch tower
- Total cost: 5 gold, 5 wood
- Health: 25hit points
- Sees the adjacent squares
- Detects invisibility on the square
- Special abilities: tame pigeons
- Can upgrade to: windy tower
Windy tower
- Requires: Cenacle
- Total cost: 10 gold, 8 wood
- Health: 50hit points
- Sees the adjacent squares
- Detects invisibility on the square
- Special abilities: tame pigeons, whirlwind
Thief
- Trained by: shack, villa, manor
- Total cost: 4 gold, 1 wood
- Total food cost: 1 ration
- Total time cost: 7 seconds
- Health: 4hit points
- Range: 0.8 meters
- Attacks ground targets only
- Speed: 1.8 meters per second
- Volume: 1
- Is invisible
- Detects invisibility on the square
- Is healable
- Can build: aviary, cutlery, playhouse, Cenacle, shack, watchfulness turret, sawmill, blacksmith
Prowler
- Trained by: cutlery
- Total cost: 6 gold
- Total food cost: 1 ration
- Total time cost: 12 seconds
- Health: 10hit points
- Armor: 0.5 hit points
- Potential armor bonus: 1 hit points
- Attack: 4.5 hit points every 1.33 seconds
- Potential attack bonus: 2.5 hit points
- Range: 1 meters
- Attacks ground targets only
- Speed: 1.66 meters per second
- Volume: 1
- Detects invisibility on the square
- Is healable
- Potential improvements: swords, footmen armors
- Can upgrade to: assassin
Assassin
- Requires: villa
- Total cost: 9 gold
- Total food cost: 1 ration
- Health: 12hit points
- Armor: 0.5 hit points
- Potential armor bonus: 1 hit points
- Attack: 8 hit points every 1.33 seconds
- Potential attack bonus: 2.5 hit points
- Range: 1 meters
- Attacks ground targets only
- Speed: 1.66 meters per second
- Volume: 1
- Is invisible
- Detects invisibility on the square
- Is healable
- Potential improvements: swords, footmen armors
- Can upgrade to: assassin master
Assassin master
- Requires: Cenacle
- Total cost: 15 gold
- Total food cost: 1 ration
- Health: 14hit points
- Armor: 0.5 hit points
- Potential armor bonus: 1 hit points
- Attack: 12 hit points every 1.33 seconds
- Potential attack bonus: 2.5 hit points
- Range: 1 meters
- Attacks ground targets only
- Speed: 1.66 meters per second
- Volume: 1
- Is invisible
- Detects invisibility on the square
- Is healable
- Potential improvements: swords, footmen armors
- Special abilities: Fatal Blade
Dark archer
Any archer can become a dark archer.
- Trained by: playhouse
- Requires: sawmill
- Total cost: 5 gold, 1 wood
- Total food cost: 1 ration
- Total time cost: 15 seconds
- Health: 9hit points
- Armor: 0.5 hit points
- Attack: 3.3 hit points every 2.1 seconds
- Range: 4.5 meters
- Attacks ground and air targets
- Speed: 1.75 meters per second
- Volume: 1
- Is invisible
- Detects invisibility on the square
- Is healable
- Potential improvements: arrows, archers armors, bows range
- Special abilities: rain of arrows
Illusionist
- Trained by: playhouse
- Total cost: 8 gold, 3 wood
- Total food cost: 1 ration
- Total time cost: 18 seconds
- Health: 10hit points
- Attack: 4.5 hit points every 2.75 seconds
- Potential attack bonus: 1 hit points
- Range: 4 meters
- Potential range bonus: 1 meters
- Attacks ground targets only
- Speed: 1.66 meters per second
- Volume: 1
- Detects invisibility on the square
- Is healable
- Potential improvements: swords, throwing technique
- Special abilities: call shadows, animate puppet, smoke
Doctress
- Trained by: Cenacle
- Total cost: 12 gold, 6 wood
- Total food cost: 1 ration
- Total time cost: 30 seconds
- Health: 15hit points
- Attack: 2.5 hit points every 2.25 seconds
- Range: 5 meters
- Potential range bonus: 1.5 meters
- Attacks ground and air targets
- Speed: 1.5 meters per second
- Volume: 2
- Detects invisibility on the square
- Is healable
- Potential improvements: throwing technique
- Special abilities: flying shuriken, root system, vortex, bewitchment
Shadow
- Is invulnerable
- Attack: 2 hit points every 1.1 seconds
- Potential attack bonus: 1 hit points
- Range: 1 meters
- Attacks ground targets only
- Speed: 2.5 meters per second
- Volume: 1
- Detects invisibility on the square
- Is healable
- Is not teleportable
- Potential improvements: swords
Puppet
- Health: 8hit points
- Armor: 0.5 hit points
- Attack: 3 hit points every 1.33 seconds
- Potential attack bonus: 1 hit points
- Range: 1 meters
- Attacks ground targets only
- Speed: 1.66 meters per second
- Potential speed bonus: 0.1 meters per second
- Volume: 1
- Potential improvements: swords, archers armors, animation speed
Pigeon
- Health: 3hit points
- Attack: 1 hit points every 1 seconds
- Range: 0.5 meters
- Attacks air targets only
- Speed: 2.25 meters per second
- Is a flying unit
- Sees the adjacent squares
- Is healable
Flying shuriken
- Health: 1hit points
- Attack: 1.5 hit points every 1 seconds
- Potential attack bonus: 1 hit points
- Range: 0.5 meters
- Attacks ground and air targets
- Speed: 10 meters per second
- Is a flying unit
- Sees the adjacent squares
- Is not teleportable
Vortex
- Is invulnerable
- Is not teleportable
- Can store gold and wood
- Special abilities: recall
Whirlwind
- Is invulnerable
- Speed: 0.75 meters per second
- Transport capacity:12
- Is a flying unit
- Sees the adjacent squares
- Is always visible, even if the square is cloaked
- Is not teleportable
Root system
- Health: 15hit points
- Attack: 6 hit points every 3 seconds
- Range: 12 meters
- Attacks the adjacent squares
- Attacks ground targets only
- Sees the adjacent squares
- Is invisible
- Is not teleportable
Throwing technique
- Total cost: 8 gold, 10 wood
Animation speed
- Total cost: 8 gold, 10 wood
Tame pigeons
Whirlwind
Fatal Blade
- Is invulnerable
- Attack: 9999 hit points every 2 seconds
- Range: 12 meters
- Attacks ground and air targets
- Is not teleportable
Fatal Blade
Rain of arrows
- Is invulnerable
- Attack: 3 hit points every 0.12 seconds
- Range: 12 meters
- Attacks ground and air targets
- Is not teleportable
- Potential improvements: arrows
Rain of arrows
Call shadows
Animate puppet
Smoke
- Cloaks the square
- Is always visible, even if the square is cloaked
Smoke
Flying shuriken
Root system
Vortex