ChangeLog of the CrazyMod for SoundRTS
Version 8
- First public version in English and Spanish with 8 races.
Version 8.1
- Added tear gas ability, usable by observation airship.
- Laser tower and radar tower see now adjacent squares.
- Added some sounds for military camp, airship factory, tepee and wild beast's cage.
- Added damage radius parameter for buildings and units that do splash damages, and added splash damage parameter for those had damage radius parameter only.
- The inappropriate original campaign and examples of mods have removed.
- Minor corrections in English and Spanish translations.
Version 8.2
- The spook lights can not move and they have a range of 2 meters.
- The plants and the trees are now like buildings, and not like effects.
- The speed of airships is increased to 1.66 for the transport and 1.75 for the others.
- The keys of the priests and the dragons have been reversed.
- Best Spanish translation thanks to contributors of the TyphloJuegos group.
- The PRA maps and the CAN maps are now official maps in the CrazyMod.
Version 8.2a
This version is compatible with the version 8.2.
- The CrazyMod is now available in German thanks to the blasting GD on the AudioGames' forum.
- The map PRA6 is now looped.
Version 8.3
The version 8.3 of the CrazyMod uses the version 1.2 alpha 9 of SoundRTS.
- The ambient sounds are now in a pack apart, "crazyambiance".
- The erudite can no longer use the clouds' storm. This ability is now available for the voodoo priest.
- The erudite can use "meteors".
- The forest archer sees the adjacent squares.
- The traps have a big damage radius.
- The buildings that not require a meadow don't allow survival.
- The trees and the plants are units but cannot be teleported.
- The magnetic storm, the energy ball and the nimble archer clone cannot be teleported.
- The crossbowman, the musqueteer, the centaur, the forest archer, the guard tower and the archer have the "is_ballistic" parameter. They can attack an adjacent square if they are upper.
- The cost and the volume of the grenade-launcher are higher. He is also a little less powerful.
- The knight, the paladin and the centaur have a volume of 3.
- The dragons can carry a volume of 2, the centaur a volume of 1.
- Each race has now its own farm.
- The dragonic improvement is remplaced by 5 upgrades.
- The research "agressiveness" improves simply the damage.
- The erudite is recruited in a new building : the sunny library. This library can improve the offensive power of the erudites, the energy balls and the cloned nimble archers.
- The gravedigger is remplaced by the undead slave.
- When he raises the deads, the necromancer summons 3 zombies, 3 spectrum in armor, 3 ghosts, 2 flesh golem and 1 skeletal dragon. The skeletal dragon has an ability : the death's breath.
- The huntress can tame a winged horse. This unit can transport a volume of 2.
- The transport ball has more life and more armor.
- The effects should not be visible with TAB.
- Each elemental can benefit only from the research of his tower.
- The savages have a arrows' trap that affect both enemies on the ground than in the sky.
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